2009 Dragon Robotics

Summer Camp

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Mr. Underwood's 6th Grade Math Class

Course Syllabus & Classroom Expectations Math Links Lesson Plans
Daily Schedule Scope and Sequence Classwork and Homework Activities
Tutoring Times Extra Credit Opportunities Reviews
K-8 District Calendar

2009 Dragon Robotics

Summer Camp

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TAKS tutoring materials
Durham Intermediate School E-mail Me Skyward Family Access (Student Grades)
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News of The Weird

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A Student's Guide to Problem Solving

Rule 1: If at all possible, avoid reading the problem. This only consumes time and causes confusion.

Rule 2: Extract the numbers from the problem in the order they appear. Watch for numbers hidden as words.

Rule 3: If you've found three or more numbers, add them.

Rule 4: If there are only two numbers which are about the same size, subtract them.

Rule 5: If there are only two numbers and one is much smaller than the other, then divide them if it goes evenly -- otherwise multiply.

Rule 6: If the problem seems to require a formula, choose one with enough letters to use all the numbers in the problem.

Rule 7: If rules 1-6 don't seem to work, make one last attempt. Take the numbers and perform about two pages of random operations. Circle about five or six answers just in case one happens to be right. If all else fails you might get partial credit for trying hard.

Rule 8: Never spend too much time on solving word problems. These rules should get you through even the most difficult set of problems in a few minutes.

 

 

Only great minds can read this

fi yuo cna raed tihs, yuo hvae a sgtrane mnid too


Cna yuo raed tihs? Olny 55 plepoe out of 100 can.

 
i cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!

 

And now for the most important part of learning - and life generally…

Giving 100%

If:

A = 1, B = 2, C = 3, … , z = 26,

then:

K-N-O-W-L-E-D-G-E

= 11+14+15+23+12+5+4+7+5 

= 96%

And:

H-A-R-D-W-O-R- K

= 8+1+18+4+23+15+18+11 

= 98%

But to arrive at 100%, we need:

A-T-T-I-T-U-D-E

= 1+20+20+9+20+21+4+5 

= 100%

 

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